The "Digital Driver’s License" for NextGen's, first victims of cyberviolence.

Drive is an immersive ed-tech game offering different scenarios
in which players learn by doing, confronted with various issues related to numeric life.
Each player is assessed in real time based on their choices in the module
and receives a certificate if their level on the topic is sufficient.

  • LEARNING BY DOING

    DRIVE introduces digital resilience through immersive, real-life scenarios.

    Let's give digital natives the essential keys to understanding the basics of cybersecurity by making learning fun, accessible and engaging. Our approach guarantees a retention rate of over 90%, compared to traditional teaching methods.

  • Designed for Digital Natives

    DRIVE is designed for young people under 25 years old growing up in a hyper-connected world.

    DRIVE offers an intuitive and motivating experience. Anyone can access our training scenarios from any device. The platform adapts to the user's level thanks to AI, ensuring personalised and inclusive learning.

  • The Digital Driving Licence

    This programme aims to prepare 75 million young people in Europe to navigate the digital world safely.

    In three clicks, they can access training that combines fun and quality, ensuring rapid adoption and engagement. The certifications provide a shared reference for institutions and educators to value responsible digital skills.

  • A COLLABORATIVE INITIATIVE

    This programme is a pioneering initiative in Europe!

    Supported by a network of experts and a dedicated team, this project is a way for us to build a safer future for young people by equipping them with the skills they need to meet digital challenges.

    Join us in this educational and safety revolution!

WHy are we creating DRIVE?

  • Nearly 59% of young people under the age of 18 report having been victims of cyberbullying, a disturbing reality with serious consequences. Among them, 37% develop anxiety disorders, and the suicide rate among 10-24 year olds doubled in 2022, mainly due to the impact of social media.

    Source: Dataprot, 7 April 2023

  • Experts stress the importance of educating young people about digital dangers. While 88% of under-18s are constantly connected, 78% of them consider online safety to be a priority and 66% believe that it can be achieved through appropriate education.

    Source: E.U. Report 2023 | Rutgers, 17 October 2022

  • Thanks to a unique approach combining immersive teaching and gamification, our training actively engages learners. Each module is designed as a fun experience, with simulations of real-life situations such as phishing, deepfakes, and cyberbullying, in order to maximise the impact of learning.

  • We want to develop a solution based on an intuitive digital platform that can be accessed from any connected device. To do this, we want to use tools based on the latest technologies so that users can enjoy a smooth, engaging experience tailored to their specific needs.

Platform in Action Test

Want a glimpse of what DRIVE could look like?

Watch the video to discover the results of our collaboration with the University of Geneva.

In these images, you will see an innovative platform, tested by experts and students, which redefines cybersecurity learning through immersive and interactive scenarios.

The game is currently in development, but here is a concrete preview!

Together, we are building the future of digital education.

Partners

Join the journey!

Swiss AWARE develops strategic partnerships with academic, public and private institutions.

The aim is to validate the relevance and quality of cyber education innovation programmes for NextGens, maximise programme deployment and strengthen support and sustainability for cutting-edge new technology projects.

Join the partner team!